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Hello and welcome to this web designers Web Designer Winthrop video tutorial.

I’m Owen Corso from Google.

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And today, we’re going to build a rich media expandable creative with video.

Let’s start by selecting file, New File.

This opens a dialog box where we will set up our ad.

First, let’s make out high of project.

We have four options– The default is Display & Video 360so we will leave that as is.

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How I joined Google

There's a lot involved when it comes to building a good website.

You've got to start thinkingabout SEO from the ground up.

It can't be an afterthought.

The website needs to be safe and secure.

It needs to be fast.

It needs to look good.

It needs to be responsive so it looks good on a cellphone or a laptop or a tablet.

It's your bread andbutter of your business.

So you want to haveyour best foot forward.

You've got to have a great website.

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Next, we can select the type of ad.

We want to make an expandable, so we select Expandable on the left.

Next, we can set again ad’s dimensions.

We are building a 320 by 50that expands to 480 by 250.

So I will make those changes.

We then assign the Winthrop creative a name.

I will leave my Save ToLocation as the default, and leave the talk about set to Quick.

Once I’m happy with my settings, I click OK.

Google Web Designer creates the initial pages of the ad for me with the dimensions I defined.


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The collapsed page already contains a Tap Area event to expand the ad and an expanded pageWinthrop with a close tap area to collapse back down.

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Concluding with this series of tutorials, we will see now How To Solve A 4x4x4 Rubiks Cube.

The main purpose of the series, is that you learn in a much more effective way how to solve the Rubik's cubes.

We have seen that the resolution of the Junior Cube it's a subset of the steps for the resolution of Standard Cube.

We will see now that in the case of 4x4 Rubik's Cube (and bigger cubes), the method of resolution of the Standard Cube is the base of resolution of more complex cubes.

A way to solve more complex Rubik's Cubes is accomplished through using what is commonly called the 3x3x3 reduction method.

In this method it is necessary that you know how to solve the Standard Cube. If you need to learn how to solve the Standard Cube, please read 'How To Solve A 3x3x3 Rubiks Cube'.


For simplicity this tutorial is divided in four pages, in this first page terms are defined and the method is described.

Table Of Contents

• How to solve a 4x4x4 Rubiks Cube • Pieces and Faces • Aditional Faces • Turn Of An Internal Face • Description Of The Algorithm • Step 1, Solving The Centres • Step 2, Pairing up the Edges • Step 3, Finishing the Cube • The Color Scheme • Swapping Two Opposite Centres • Solve A 4x4x4 Rubiks Cube • Step 1, Solving The Centres • I] First White Row • II] First Yellow Centre • III] Finishing the White Centre • IV] Concluding The Centres • Step 2, Pairing up the Edges • Pairing, Case A • Pairing, Case B • Step 3, Finishing the Cube • Last Layer Edges Parity Error • Incomplete Line • Incomplete Cross • Top Layer Edges Parity Error • Opposite Dedges • Adjacent Dedges • Top Layer Corners Parity Error • Corners In Line • Corners In Diagonal

How To Solve A 4x4x4 Rubiks Cube

In order to understand How To Solve A 4x4x4 Rubiks Cube, you need to be familiar with the notation. If you don't know it, please read 'How to solve a Rubiks Cube' before continuing.

For the purposes of the following tutorial, a series of colors will be chosen for the faces, you can choose others.

Pieces and Faces

  • Corner ..- a physical corner piece. A corner piece has three sides. There are eight corners.
  • Edge .....- a physical edge piece. An edge piece has two sides. There are twenty four edges.
  • Centre ...- a physical centre piece. A centre piece has one side. There are twenty four centres.
  • Face .....- a side of the cube. There are six external faces and six internal faces.

Aditional Faces

A 4x4x4 Rubiks Cube has internal faces, they are named with a lowercase letter.

  • Internal Upper Face - u
  • Internal Down Face - d
  • Internal Left Face - l
  • Internal Right Face - r
  • Internal Front Face - f
  • Internal Back Face - b

Turn Of An Internal Face

In a 4x4x4 Rubiks Cube, the internal faces can turn.

To facilitate the turn (and the notation) of an internal face, this is rotated together with the outer face.

See the difference in the following examples of a clockwise turn of the External and the Internal Upper Face (also note the double arrow, which denotes to turn two faces).

How To Solve A 4x4x4 Rubiks Cube - Description Of The Algorithm

The algorithm is divided in three steps.

Step 1, Solving The Centres

The first step in the solution is to solve the 4 Centre Pieces on each face of the cube.

Step 2, Pairing up the Edges

The next step is to Pair up the 24 Edges into 12 distinct Double Edge Pairs (Dedges)

Step 3, Finishing the Cube

When you have solved the Centres and Paired up the Edges, you should see your 4x4x4 Rubik Cube like a 3x3x3 Rubik Cube.

You can finish off the cube in the same way as a 3x3x3.

The Color Scheme

The 4x4x4 Rubiks Cube is an even cube and has no fixed Centre pieces to refer to.

There is no quick way to determine which color goes where in relation to the others. It is helpful to have a color scheme memorised:

Standard Color Scheme

  • Yellow opposite White
  • Blue opposite Green
  • Red opposite Orange

If your cube is scrambled (or it doesn't have the standard color scheme), there is an easy way to determine the scheme.

Simply solve the corners of your 4x4x4 (assuming that you can solve the Corners of a 3x3x3).

Once you've figured out your colour scheme, memorize it or write it down.

Swapping Two Opposite Centres

At some point in your 4x4x4 Rubik Cube solving it is possible that you make a mistake with your Centres, such as transposing two Opposite Centres.

There is an easy way to fix it.

How To Solve A 4x4x4 Rubiks Cube - Algorithm

Now that you understood the method, it is time to put in practice.

Begin with the first step: Solving The Centres.

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________________________________________________________________ Acknowledgement : Table Of Contents by Darkside ________________________________________________________________

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OWEN CORSO: Hello and welcometo this Google Web Designer video tutorial.

I'm Owen Corso from Google.

And today, we're goingto build a rich media expandable creative with video.

Let's start by selectingFile, New File.

This opens a dialog boxwhere we will set up our ad.

First, let's chooseour environment.

We have four options-- The default is Display & Video 360so we will leave that as is.

Next, we can selectthe type of ad.

We want to make anexpandable, so we select Expandable on the left.

Next, we can set upour ad's dimensions.

We are building a 320 by 50that expands to 480 by 250.

So I will make those changes.

We then assign thecreative a name.

I will leave my Save ToLocation as the default, and leave the animationmode set to Quick.

Once I'm happy with mysettings, I click OK.

Google Web Designer creates theinitial pages of the ad for me with the dimensions I defined.

The collapsed page alreadycontains a Tap Area event to expand the ad and an expandedpage with a close tap area to collapse back down.

It also has added all theinitial code needed for the ad to talk to the ad server andcollect tracking metrics.

Those metrics are builtinto the components, and we can assign uniqueidentifiers to each component as we go.

So now I can start adding thegraphic elements I've already prepared.

I drag a backgroundimage or initial ad state and drop it onto the stage,then align it to the stage, and layer it behind the taparea by sending to back.

Now, let's switch toour expanded page.

Let's add a background imageby dragging my image file to the stage.

I can also add abutton to the stage by dragging theTap Area component.

Let's make a backgroundexit tap area.

I will size, align it, and thenI will give it a unique name.

To add functionalityto the button, I will add an event using theplus button in the event's toolbar.

This brings me tomy Actions panel, where we assignall of the metrics to our ad instead ofcoding them manually.

I'm going to selectthe tap area I just named BackgroundExit from the list.

Choose Tap Area, Touch/Click as the event.

Google Ad, Exit ad.

On the Receiver panel,I select gwd-ad.

Lastly, I give it an exitidentifier and a destination URL.

For more in-depth detailson the event model, check out the Eventsand Metrics video.

Next, let's add avideo component.

You drag it to the stage,then give it a name and size it properly.

Tell it how to behave.

I want it to autoplay and start muted.

And you target thevideo file here.

This component has allof the metrics built in, so you can avoid handcoding them in the ad.


Let's preview our ad.

On page load, we seeour collapsed state.

When we click, the adexpands to our expanded page.

Our video behavesas we told it to, and clicking on the backgroundexits to our landing page.

Once the ad is built andfunctioning as you want, it is ready to publish.

Go to File, Publish.

And you're presentedwith a few options-- Publish Locally,to Google Drive, and, finally, toStudio.

Let's choose Publish Locally.

This is where you cancontrol how the ad is output.

For instance, youcan add polite load to the ad, which delays thead load until after the page content loads.

You can also set itto minify the code and add browserprefixes automatically.

We'll leave all thesesettings as to the default.

Click Publish, and Web Designerwill wrap up all of your files in a nice little zipfor uploading to Studio.

Now, let's testit out in Studio.

Let's make a newcreative of expanding type.

Drag the zip file to uploadour creative to Studio.

Now, let's preview our creative.

As you can see, I can expandthe unit, play the video, and trigger thebackground exit we added.

You can see these eventslogging to the output console.

And that's an overviewof Studio integration features in Google Web Designer.

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Sketch was made for screen-based design.
Websites, app interfaces, icons… these objects of design exist within a world of pixel measurements, RGB colors, and presentation on digital screens. Unlike many of the Adobe creative tools which include 10,000 features and the kitchen sink, Sketch is laser-focused in its purpose—and consequently works far better (and more efficiently) for what it does do.

Sketch was not made for print-based design.
Business cards, brochures, posters… these exist within a physical world of inch/centimeter/point/pica measurements, CMYK or Pantone colors, and presentation on a variety of papers and materials. Adobe Illustrator and InDesign are two of the most popular tools in this arena.

If you’re like me, you’re far more efficient working in Sketch.

And when a print design project rolls around, you might find yourself yearning to continue using the same tool you’ve become so adept at using for web/UI design. I want you to know that it’s possible. Here’s how I do it:

(full disclosure: Adobe Illustrator is required)

The Magic Number 72

Dating back to the craft of setting lead type for a printing press, the primary units of measurement were points (72 per inch) and picas (12 per inch). Lead type (pictured here) is measured in points, and is produced in pica or half-pica increments such as 12, 18, 24, 36, and 72 points. Those numbers should sound familiar to you, as they became standard digital font sizes with the Macintosh. The first Macs used screens where every inch contained 72 pixels, resulting in 12pt text that looked practically the same size onscreen as in print. The evolution of pixels per inch (PPI) is too extensive for this article (especially since the advent of retina displays), although it’s important to know a bit about the origins of this 72:1 ratio.

This article will mostly use inch measurements, as used for print design in the US. If you are familiar with a centimeter workflow, I’d love to hear from you!

Sketch measures everything in pixel units, so we need a way to convert our design to the physical world of inches. By now you may have guessed where this is going: 72 pixels in Sketch converts to 1 inch in an exported PDF.

  • An 8.5" × 11" piece of paper (US Letter) converts to a 612px × 792px artboard.
  • A typical 3.5" × 2" business card converts to a 252px × 144px artboard.
  • When adding a new artboard, Sketch 3 gives you a few “Paper Sizes” presets. Speed things up by adding your own custom artboard presets!

The pixel dimensions of a 72 PPI layout may be far smaller than you are used to when working on websites or user interfaces. Remember that the clarity of your print project is dictated by the print method you use—Sketch’s “Show Pixels” function is of no use here!

Tips for Designing Your Layout

  • For elements in your design, try to use measurements that make sense in inches. 1px = 1pt for lines and font-sizes. I’ll often use 1/8 inch (9px) or 1/16 inch (4.5px) increments for layout elements.
  • You can use Sketch’s Grid feature to make these inch-appropriate positions or measurements easier. I suggest a grid with a 9px (1/8 inch) block size and thick lines every 8 blocks (1 inch). Show/hide the grid with ⌃G on your keyboard.
  • You can turn off “Pixel Fitting” in Preferences. There’s no need to be a stickler for pixel alignment as you would be for screen-based design.

Margins & Bleeds

Professional print shops often require your artwork to have extra space on all sides, extending any parts of your design that “bleed” out to the edge (see example below). This compensates for the slight, yet inevitable, variance in where the edges are cut on your final print. My printer asks for a 1/8 inch bleed, and I often add this to my Sketch layout (9px extra on all sides). If your design has elements that bleed, I suggest you do the same—if not, you can easily add these extra margins later when saving a PDF from Illustrator. Printers will also recommend that any text is at least 1/8 inch inside the trim lines (a “safe zone” or “critical print area”), as in the business card below.

The “Trim Lines” indicate what the final card will look like. Because trimming is rarely 100% accurate, any parts of the design that extend to the very edge should continue out to a “Bleed”. Shown here, the bleed extends to 1/8 inch outside the artwork.

Preparing the File for Print

99% of print shops are strict about the specifications of your “artwork” files. The following process will help you give printers the files they want! If your layout relies heavily on images, gradients, or shadows, skip to the next section!

When you have finished your design in Sketch, export it as a PDF at 1x scale. Many programs, such as Preview or Adobe Illustrator will automatically interpret the file at 72 PPI. You can view the PDF’s dimensions in inches in Preview (Tools > Show Inspector, ⌘I), or in pixels using Finder’s Get Info window (under “More Info”). If you save your PDF through Illustrator, pixel and inch dimensions will be automatically included in the file.

There are 2 other things we need to change about Sketch’s exported PDF:

  1. Text needs to be “Converted to Outlines”.
  2. The colors need to be CMYK values instead of RGB.
  3. Any images in the design need to be embeded as CMYK images.

Converting Text to Outlines

To ensure that your design is printed exactly how you see it on your computer, it is important to convert the text objects in the PDF to actual vector shapes, or “outlines”. This makes the text look exactly the same on any program on any computer, regardless of the fonts you’ve used in the design, and regardless of whether or not those fonts are installed on the printer’s computer.

You can convert text to outlines in Sketch (more about that here), although if your design has more than a few lines of text, Sketch will slow down dramatically. If you want a guaranteed way to crash Sketch, try selecting a dozen text objects and converting them to outlines all at once! Fortunately, Adobe Illustrator excels in this department, so we’ll use that instead.

  • Open the PDF in Illustrator and navigate to Select > All (⌘A), from the menu bar.
  • Also in the menu bar, navigate to Type > Convert Text to Outlines (⌘⇧O). Easy as that!

Converting to CMYK Colors

After opening your PDF in Illustrator, navigate to File > Document Color Mode > CMYK Color. This converts the entire document to a CMYK colorspace from RGB. That’s the easy step. Now we have to change the colors in our design to actual CMYK values.

If you’re used to screen-based design and appreciate great colors, I feel obligated to tell you that CMYK may disappoint you. Due to the nature of combining those 4 colors (cyan, magenta, yellow, and black) in ink, many bright and saturated colors are difficult or impossible to recreate. Without diving into color theory or the pros/cons of various print methods, I will simply suggest that for any color that is important to your design you see a sample of that exact color value from a similar printer on a similar material. To do this I recommend choosing a close match on a Pantone swatchbook (a bit pricey, but a great investment), or ask your printer for a printed sample of a variety of colors printed on the paper you’ll use (they probably already have these, and can give you each color’s CMYK value).

Once you’ve chosen great CMYK values for all your colors, it’s time to replace the color value for each of the elements in your design. This sounds tedious—and to a certain extent it is—but I’ve discovered a few shortcuts to help you!

  • First off, you will need to select the elements whose colors you want to change. If you aren’t familiar with Illustrator, know that a layer is only selected when you click the small circle to the right of it. Simply clicking on the layer’s name will not do anything!
  • If your design has many elements with the same color (say, all green text), they can be selected all at once by first selecting one instance of the element then clicking the “Select Similar Objects” button on the right of the toolbar. If this toolbar or button isn’t available, try navigating to Select > Same in the menu bar.
  • When your elements are selected, hold down the Shift key when you click on the fill color in the toolbar (fill color to the left, stroke/border color to the right). Even elements that are pure black need to be converted to CMYK black, for which there is a little swatch below the color sliders.

Last Step!

When all of your text has been converted to outlines and all of your colors are CMYK, it’s time to save a separate PDF (I add “-print” as a suffix to the new filename). By using File > Save As, you get a trillion options for the PDF. The single option I ever use is to add a bleed margin (my printer likes 1/8 inch) on all sides of the artwork. To do this, go to the “Marks and Bleeds” section on the left and uncheck “Use Document Bleed Settings”, as shown below.

You’re all done! Trust me, next time this process will take you half as long!

Is Your Design Image-Heavy?

If your Sketch design includes bitmap images (non-vector images), they will be automatically converted from RGB to CMYK when you change the Document Color Mode. Upon importing the PDF to Illustrator, any shadows in your design will be converted to bitmap images and any gradients will become un-editable “Non-Native Art”. Because of this, if images, shadows, or gradients are important to your design, I strongly suggest you instead save the entire Sketch layout as a PNG and convert it to a CMYK file in Photoshop using the following steps.

  1. Export the Sketch artboard as a PNG at 4.166x scale, which gives you the amount of pixels you’ll need for a 300 PPI print-ready file. Printers rarely accept bitmap images less than this resolution. Make sure your artboard includes the necessary bleed margins (described above) before export.
  2. Open the PNG in Photoshop and navigate to Image > Image Size, in the menu bar. Uncheck the “Resample” checkbox and type in either the artwork’s dimensions in inches or the “Pixels/Inch” you used when exporting from Sketch (again, this is often 300 PPI). Click “OK”.
  3. In the menu bar, navigate to Image > Mode > CMYK Color. This will alert you that Photoshop is converting the file to a default CMYK color profile. This step may visibly change the colors of your design. Rest assured that your computer screen is not an accurate representation of colors in print, although you should also not expect the same bright or saturated colors capable with RGB (as described above).
  4. Adjust the colors slightly if you desire, then Save As a .psd or .tif file. Be sure to tell the printer what bleed margins you included in the artwork!

Of course you can use this process in conjunction with the PDF + Illustrator workflow above, by embedding the Photoshopped images into your Illustrator document. But most of the time I stick to one process or the other.

Is This Workflow Right for You?

If you’re fast at designing in Sketch, feel more at ease or more creative using it, or aren’t very familiar with Illustrator/InDesign, this may be good for you. This may also be a useful workflow if you have existing designs from Sketch (an interface, icon, logo) that you want to prepare for professional printing. I can’t read the future, but with Bohemian Coding’s small team and success focusing on screen-based design, I don’t advise you to hold your breath for print features. It’s a huge can of worms!

Examples of projects made with this workflow. From packaging, to letterpressed business cards, to laser-engraved signage. This work for Juice Shop recently won the Type Directors Club’s prestigious annual design competition.

I’ve written this article to share my workflow for print design projects, but also to learn of ways that I might improve this workflow in the future. If you have any suggestions, especially related to Illustrator or the print process, feel free to share them!

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Sketch Master is a collection of video training courses for professionals learning Sketch—the popular design tool.